Saboteur: Difference between revisions

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| Bomb Specialist ||
| Bomb Specialist ||
* Can have up to 1 additional Trap at a time
* Can have up to 2 additional Remote Mines placed at a time
* Can have up to 1 additional Remote Mine at a time
* You gain 8% increased Damage for each Trap
* You gain 8% increased Damage for each Trap
* You gain 4% increased Area of Effect for each Mine
* You gain 4% increased Area of Effect for each Mine
* 10% chance for Traps to Trigger an additional time
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|  
|-
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| Chain Reaction ||
| Chain Reaction ||
* 20% increased Cooldown Recovery Speed for throwing Traps
* 20% increased Trap Damage
* 40% increased Cooldown Recovery Speed for throwing Traps
* 10% increased Area of Effect radius for Traps
* 10% increased Area of Effect radius for Traps
* When your Traps Trigger, your nearby Traps also Trigger
* When your Traps Trigger, your nearby Traps also Trigger
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| Demolitions Specialist ||
| Demolitions Specialist ||
* 20% increased Mine Laying Speed if you Detonated Mines in the past 4 seconds
* 20% increased Mine Damage
* 20% increased Mine Damage if you Detonated Mines in the past 4 seconds
* 20% increased Mine Laying Speed if you Detonated Mines Recently
* 20% increased Damage if you Detonated Mines Recently
* 30% chance when Placing Mines to Place an additional Mine
* 30% chance when Placing Mines to Place an additional Mine
| Bomb Specialist
| Bomb Specialist
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| Blinding Assault ||
| Blinding Assault ||
* Immune to Blind
* Immune to Blind
* 10% chance to create a Smoke Cloud when Hit
* 25% chance to create a Smoke Cloud when Hit
* 10% chance to Blind Enemies on Hit
* 10% chance to Blind Enemies on Hit
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Revision as of 17:52, 29 February 2016

Saboteur
The artist need not to be present to make a lasting impression.
File:Sabateur (Shadow).png

Saboteur is an Ascendancy class for Shadows that will be added in the Ascendancy expansion.

Overview

The Saboteur focuses on improving his traps and mines with utility bonuses rather than straight damage or critical strike increases. This class also expands on blind as an offensive and defensive mechanic.

Skills

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Bomb Specialist
  • Can have up to 2 additional Remote Mines placed at a time
  • You gain 8% increased Damage for each Trap
  • You gain 4% increased Area of Effect for each Mine
  • 10% chance for Traps to Trigger an additional time
Chain Reaction
  • 20% increased Trap Damage
  • 40% increased Cooldown Recovery Speed for throwing Traps
  • 10% increased Area of Effect radius for Traps
  • When your Traps Trigger, your nearby Traps also Trigger
Bomb Specialist
Demolitions Specialist
  • 20% increased Mine Damage
  • 20% increased Mine Laying Speed if you Detonated Mines Recently
  • 20% increased Damage if you Detonated Mines Recently
  • 30% chance when Placing Mines to Place an additional Mine
Bomb Specialist
Blinding Assault
  • Immune to Blind
  • 25% chance to create a Smoke Cloud when Hit
  • 10% chance to Blind Enemies on Hit
Born in the Shadows
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
  • 50% increased Blind duration
Blinding Assault
Explosives Expert
  • Gain 10% of Physical Damage as Extra Fire Damage
  • Damage Penetrates 8% Elemental Resistances
  • 10% reduced Damage Taken from Traps and Mines