Rupturing: Difference between revisions

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>ThemJohns
(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Rupture | type = Ascendancy Notable | ascendancyclass = De...")
>FrzBot
m (simple-passive-bot: updating passive)
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| type                  = Ascendancy Notable
| type                  = Ascendancy Notable
| ascendancyclass        = Deadeye
| ascendancyclass        = Deadeye
| bonuses                =  
| bonuses                =
*25% chance to cause Bleeding on Hit with Attacks
* Moving while Bleeding doesn't cause you to take extra Damage
*+40% Critical Strike Multiplier against Bleeding Enemies
* +40% to Critical Strike Multiplier against Bleeding Enemies
*80% increased Critical Strike Chance against Bleeding Enemies
* Attacks have 25% chance to cause Bleeding
*Moving while Bleeding doesn't cause you to take extra Damage
* 80% increased Critical Strike Chance against Bleeding Enemies
}}</onlyinclude>
}}</onlyinclude>



Revision as of 22:56, 4 August 2016

Template:Passive

Rupture is a notable Ascendancy passive skill for the Deadeye. It grants a chance to apply bleed, increased critical strike chance and multiplier against bleeding enemies, and causes you to no longer take more damage while moving while bleeding.

Version history

Version Changes
2.3.0
  • Added to the game.