Rupturing: Difference between revisions
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>ThemJohns (Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Rupture | type = Ascendancy Notable | ascendancyclass = De...") |
>FrzBot m (simple-passive-bot: updating passive) |
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| type = Ascendancy Notable | | type = Ascendancy Notable | ||
| ascendancyclass = Deadeye | | ascendancyclass = Deadeye | ||
| bonuses = | | bonuses = | ||
* | * Moving while Bleeding doesn't cause you to take extra Damage | ||
*+40% Critical Strike Multiplier against Bleeding Enemies | * +40% to Critical Strike Multiplier against Bleeding Enemies | ||
*80% increased Critical Strike Chance against Bleeding Enemies | * Attacks have 25% chance to cause Bleeding | ||
* 80% increased Critical Strike Chance against Bleeding Enemies | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:56, 4 August 2016
Rupture is a notable Ascendancy passive skill for the Deadeye. It grants a chance to apply bleed, increased critical strike chance and multiplier against bleeding enemies, and causes you to no longer take more damage while moving while bleeding.
Version history
Version | Changes |
---|---|
2.3.0 |
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