Rupture
Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff. Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target. Only Deadeye that allocated Rupturing ascendancy passive skill, can inflict Rupture.
Mechanics
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from bleeding and expiration rate.
Version history
Version | Changes |
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3.13.0 |
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