Resource Reallocation: Difference between revisions
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{{Passive skill box|Resource Reallocation}} | {{Passive skill box|Resource Reallocation}} | ||
'''Resource Reallocation''' is an [[atlas passive skill]]. It increased the chance of adding 2 tiers instead of 1 to that [[incursion room]] if killing the non-resident architect of that room (i.e. keep that room's architect which is always on the bottom , killing the non-resident architect which is always on the top. This does not apply to tier 0 room which the two architects are both non-resident.) | '''Resource Reallocation''' is an [[atlas passive skill]]. It increased the chance of adding 2 tiers instead of 1 to that [[incursion room]] if killing the non-resident architect of that room (i.e. keep that room's architect which is always on the bottom, killing the non-resident architect which is always on the top. This does not apply to tier 0 room which the two architects are both non-resident.) | ||
[[File:Resident Architect example.png|thumb|right|an example of resident architect and non-resident architect: [[Strongbox Chamber]]'s resident architect is [[Zantipi, Architect of Concealment|Zantipi]] which is on the bottom. Randomly selected non-resident architect is on the top. In this example is [[Zalatl, Architect of Thaumaturgy|Zalatl]].]] | [[File:Resident Architect example.png|thumb|right|an example of resident architect and non-resident architect: [[Strongbox Chamber]]'s resident architect is [[Zantipi, Architect of Concealment|Zantipi]] which is on the bottom. Randomly selected non-resident architect is on the top. In this example is [[Zalatl, Architect of Thaumaturgy|Zalatl]].]] |
Latest revision as of 09:11, 11 April 2023
an additional Upgrade Tier to the surviving Architect's Room [1]
Resource Reallocation is an atlas passive skill. It increased the chance of adding 2 tiers instead of 1 to that incursion room if killing the non-resident architect of that room (i.e. keep that room's architect which is always on the bottom, killing the non-resident architect which is always on the top. This does not apply to tier 0 room which the two architects are both non-resident.)
Note that atlas passive skill tree does not apply to Map from Kirac's atlas mission. It also does not apply to map that is not on atlas, with Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. and Shaper Guardian Maps are exception.
Version history
Version | Changes |
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3.17.0 |
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3.16.0 |
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3.13.0 |
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References
- ↑ Community_Team (October 18, 2021). "Atlas Passive Trees in Path of Exile: Scourge". Official Path of Exile Forums. Retrieved March 16, 2022.
- ↑ Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Official Path of Exile Forums. Retrieved March 16, 2022.