Rampage: Difference between revisions

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>Kylegetsspam
(Had a bit of a revelation when I realized that the number of kills per tier goes up with game difficulty! Haven't tested the new numbers yet.)
>Mikrotherion
(→‎Rampage effects: deleted superfluous "s")
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! Tier !! Kills !! Effect
! Tier !! Kills !! Effect
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| 1 || 15 || A nova of spears that damages and stun surrounding enemies
| 1 || 15 || A nova of spears that damage and stun surrounding enemies
|-
|-
| 2 || 30 || A large area of effect Detonate Dead
| 2 || 30 || A large area of effect Detonate Dead

Revision as of 10:47, 24 August 2014

For the challenge league, see Rampage league.

Rampage is a killstreak mechanic exclusive to the Rampage league that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special beneficial effects are automatically activated. Mobs that reward no experience (resurrected, fractured, etc.) do not count toward a killstreak.

Rampage effects

There are 13 rampage tiers. In addition to the killstreak effects, you gain 1% movement speed for every 10 kills in your streak. The number of kills required per tier increases with difficulty; the following table is for Normal difficulty.

Tier Kills Effect
1 15 A nova of spears that damage and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175
8 220
9 270
10 325 Cyclone that explodes nearby enemies
11 385
12 450
13 520