Rampage: Difference between revisions
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>Kylegetsspam (Had a bit of a revelation when I realized that the number of kills per tier goes up with game difficulty! Haven't tested the new numbers yet.) |
>Mikrotherion (→Rampage effects: deleted superfluous "s") |
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! Tier !! Kills !! Effect | ! Tier !! Kills !! Effect | ||
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| 1 || 15 || A nova of spears that | | 1 || 15 || A nova of spears that damage and stun surrounding enemies | ||
|- | |- | ||
| 2 || 30 || A large area of effect Detonate Dead | | 2 || 30 || A large area of effect Detonate Dead |
Revision as of 10:47, 24 August 2014
For the challenge league, see Rampage league.
Rampage is a killstreak mechanic exclusive to the Rampage league that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special beneficial effects are automatically activated. Mobs that reward no experience (resurrected, fractured, etc.) do not count toward a killstreak.
Rampage effects
There are 13 rampage tiers. In addition to the killstreak effects, you gain 1% movement speed for every 10 kills in your streak. The number of kills required per tier increases with difficulty; the following table is for Normal difficulty.
Tier | Kills | Effect |
---|---|---|
1 | 15 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | A large area of effect Detonate Dead |
3 | 45 | Animated weapons |
4 | 70 | A damaging nova that echoes off of enemies (like Vaal Ice Nova) |
5 | 100 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | Animated bows |
7 | 175 | |
8 | 220 | |
9 | 270 | |
10 | 325 | Cyclone that explodes nearby enemies |
11 | 385 | |
12 | 450 | |
13 | 520 |