Puncture: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Xishem
m (Moved static stats to skill table, removed static effects from table, fixed table width, and added XP to level column.)
>Xishem
m (Moved static stats to skill table, removed static effects from table, fixed table width, and added XP to level column.)
(No difference)

Revision as of 07:26, 22 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Levelling

Level Required Level Required Dexterity Required Intelligence Mana Cost Bleeding Damage/s Bonus Damage/s while moving Experience to Level
1 10 16 - 10 4.2% 20.8%
2 13 19 - 10 4.4% 21.9%
3
4 19 26 18 10 4.9% 24.6%
5
6
7
8 32 41 28 12 6.7% 33.5%
9
10 40 50 34 12 8.1% 40.4%
11 44 54 38
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Duration.