Puncture: Difference between revisions

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Each percentage of [[Quality|quality]] adds +1% Duration.
Each percentage of [[Quality|quality]] adds +1% Duration.


[[Category:Bow Skill]] [[Category:Melee Skill]] [[Category:Skills]] [[Category:Dexterity Skills]]
[[Category:Bow Skill]] [[Category:Dexterity Skills]] [[Category:Melee Skill]] [[Category:Skills]]

Revision as of 03:54, 25 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Level Required Level Required Dexterity Required Intelligence Mana Cost Bleeding Damage/s Bonus Damage/s while moving Experience to Level
1 10 16 - 10 4.2% 20.8% 9569
2 13 19 - 10 4.4% 21.9% 18908
3 16 22 16 10 4.6% 23.2% 33871
4 19 26 18 10 4.9% 24.6% 56446
5 22 29 20 11 5.3% 26.3% 89302
6 25 33 23 11 5.7% 28.3% 135415
7
8 32 41 28 12 6.7% 33.5%
9
10 40 50 34 12 8.1% 40.4%
11 44 54 38
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Duration.