Phase Run: Difference between revisions

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|imagealt= Phase Run
|imagealt= Phase Run
|description =  
|description =  
|stats = Adds 0.8 seconds to monster response time
|stats = Adds 0.8 seconds to monster response time <br>
[[Buffs|Buff]]
[[Buffs|Buff]]
|color =
|color =

Revision as of 01:43, 24 June 2012

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In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.

Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack or cast a spell. If that attack is with a melee weapon, it deals extra damage.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Base Duration % Increased Movement Speed % more Melee Damage Experience to Level
1 4 14 11 6.0 s 20% 50%
2
3 9 23 11 6.2 s 21% 52%
4 12 28
5 15 34 11 6.4 s 22% 54% 41517
6 19 41 11 6.5 s 22% 55% 81983
7 23 48 11 6.6 s 23% 56%
8 28 57 11 6.7 s 23% 57%
9
10
11
12 46 89 12 7.1 s 25% 61% 2737323
13 49 95 12 7.2 s 26% 62% 3289072
14 52 100 12 7.3 s 26% 63% 3351223
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Increasesd melee physical damage.