Passive Skill:Reduced~proj~speed~notable2739: Difference between revisions

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m (Blvcksvn moved page Passive Skill:Reduced proj speed notable2739 to Passive Skill:Reduced~proj~speed~notable2739 without leaving a redirect: incorrect pagename)
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
Line 6: Line 6:
|icon                                = ReducedProjectileSpeedNotable
|icon                                = ReducedProjectileSpeedNotable
|stat1_id                            = base_projectile_speed_+%
|stat1_id                            = base_projectile_speed_+%
|stat1_value                        = -10                
|stat1_value                        = -10
|stat2_id                            = projectile_damage_+%_max_before_distance_increase
|stat2_id                            = projectile_damage_+%_max_before_distance_increase
|stat2_value                        = 40
|stat2_value                        = 40
|stat_text                          = 10% reduced Projectile Speed<br>Projectiles deal 40% increased Damage with [[Hit|Hits]] to targets at the start of their movement, reducing to 0% as they travel farther
|stat_text                          = 10% reduced Projectile Speed<br>Projectiles deal 40% increased Damage with [[Hit|Hits]] to targets at the start<br />of their movement, reducing to 0% as they travel farther
|connections                        = reduced_proj_speed2738
|connections                        = mastery_projectile202,reduced_proj_speed2738
}}
}}

Latest revision as of 06:55, 29 January 2023

Adjacent Animosity
Notable Passive Skill
Idreduced_proj_speed_notable2739
Integer Id31513
Connections
10% reduced Projectile Speed
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
The correct title of this page is reduced_proj_speed_notable2739. It appears incorrectly here due to technical restrictions.

reduced_proj_speed_notable2739 is the internal id for the Adjacent Animosity passive skill.

Stats
#Stat IdValue
1base_projectile_speed_+%-10
2projectile_damage_+%_max_before_distance_increase40