Passive Skill:Melee~fire~damage~notable2409: Difference between revisions

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|int_id                              = 5430
|int_id                              = 5430
|name                                = Magmatic Strikes
|name                                = Magmatic Strikes
|buff_id                            = chieftain_physical_as_fire_cycle
|is_notable                          = True
|is_notable                          = True
|icon                                = MeleeFireNotable
|icon                                = MeleeFireNotable
|stat1_id                            = fire_damage_with_attack_skills_+%
|stat1_id                            = local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds
|stat1_value                        = 24
|stat1_value                        = 30
|stat2_id                            = physical_damage_%_to_add_as_fire
|stat_text                          = Every 10 seconds, gain 30% of Physical Damage<br />as Extra [[Fire Damage]] for 4 seconds<br>
|stat2_value                        = 5
|connections                        = mastery_fire117,fire_damage337,melee_fire_damage2406
|stat3_id                            = base_physical_damage_%_to_convert_to_fire
|stat3_value                        = 20
|stat_text                          = 24% increased [[Fire Damage]] with [[Attack]] [[Skill|Skills]]<br>Gain 5% of [[Physical Damage]] as Extra [[Fire Damage]]<br>20% of [[Physical Damage]] Converted to [[Fire Damage]]
|connections                        = fire_damage330,melee_fire_damage2406
}}
}}

Latest revision as of 12:34, 19 August 2023

Magmatic Strikes
Notable Passive Skill
Idmelee_fire_damage_notable2409
Integer Id5430
Connections
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
The correct title of this page is melee_fire_damage_notable2409. It appears incorrectly here due to technical restrictions.

melee_fire_damage_notable2409 is the internal id for the Magmatic Strikes passive skill.

Stats
#Stat IdValue
1local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds30