Overwhelm (Ascendancy passive): Difference between revisions

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{{Passive skill box|Overwhelm}}
{{Passive skill box|Overwhelm}}


'''Overwhelm''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that sets the base [[critical strike]] of the equipped weapon to 8%, increased critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.
'''Overwhelm''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that sets the base [[critical strike]] of the equipped weapon to 7.5%, increased critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.


This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override.
This passive overrides the weapon's critical strike chance value to 7.5%. Additional sources of base critical strike chance will be applied over this override.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.8.0}}
* Base critical strike chance for attacks with weapons is now 7.5% (from 8%).
{{VersionHistoryRow|3.7.0}}
{{VersionHistoryRow|3.7.0}}
* Reworked. Old mods listed below:
* Reworked. Old mods listed below:

Revision as of 19:34, 5 September 2019

Overwhelm
Ascendancy Notable Passive Skill
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]

Overwhelm is a notable Ascendancy passive skill for the Slayer that sets the base critical strike of the equipped weapon to 7.5%, increased critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.

This passive overrides the weapon's critical strike chance value to 7.5%. Additional sources of base critical strike chance will be applied over this override.

Version history

Version Changes
3.8.0
  • Base critical strike chance for attacks with weapons is now 7.5% (from 8%).
3.7.0
  • Reworked. Old mods listed below:
    • Your Damaging Hits always Stun Enemies that are on Full Life
    • 20% chance to double Stun Duration
    • 100% increased Stun Duration on Enemies
    • Cannot be Stunned
3.2.0
  • Now grants increased stun duration at all times, instead of only granting increased stun duration against enemies at full or low life.
  • Added Cannot be Stunned.
2.3.0
  • Changed wording of 'Always Stun Enemies that are on Full Life' to 'Your Damaging Hits always Stun Enemies that are on Full Life'
2.2.1e
  • The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage.
2.2.0
  • Added to the game.