Overwhelm (Ascendancy passive): Difference between revisions

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<onlyinclude>{{fixme|Overwhelm}}</onlyinclude>{{Passive skill box|Overwhelm}}
{{Passive skill box|Overwhelm}}


'''Overwhelm''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants increased [[stun]] duration against enemies and immunity against stun. It also guarantees a stun against enemies on full life and a chance to double stun duration.
'''Overwhelm''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants increased [[stun]] duration against enemies and immunity against stun. It also guarantees a stun against enemies on full life and a chance to double stun duration.

Revision as of 21:20, 3 August 2018

Overwhelm
Ascendancy Notable Passive Skill
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]

Overwhelm is a notable Ascendancy passive skill for the Slayer that grants increased stun duration against enemies and immunity against stun. It also guarantees a stun against enemies on full life and a chance to double stun duration.

Overwhelm does not cause a hit to stun enemies at full life if it does not deal any damage.

Version history

Version Changes
3.2.0
  • Now grants increased stun duration at all times, instead of only granting increased stun duration against enemies at full or low life.
  • Added Cannot be Stunned.
2.3.0
  • Changed wording of 'Always Stun Enemies that are on Full Life' to 'Your Damaging Hits always Stun Enemies that are on Full Life'
2.2.1e
  • The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage.
2.2.0
  • Added to the game.