Overwhelm (Ascendancy passive): Difference between revisions

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| ascendancyclass        = Slayer
| ascendancyclass        = Slayer
| bonuses                =  
| bonuses                =  
*Always Stun Enemies that are on Full Life
*Your Damaging Hits always Stun Enemies that are on Full Life
*100% increased Stun Duration against Enemies that are on Full Life
*100% increased Stun Duration against Enemies that are on Full Life
*100% increased Stun Duration against Enemies that are on Low Life
*100% increased Stun Duration against Enemies that are on Low Life
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.3.0}}
* Changed wording of 'Always Stun Enemies that are on Full Life' to 'Your Damaging Hits always Stun Enemies that are on Full Life'
{{VersionHistoryRow|2.2.1e}}
{{VersionHistoryRow|2.2.1e}}
* The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage.
* The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage.

Revision as of 00:58, 27 May 2016

Template:Passive

Overwhelm is a notable Ascendancy passive skill for the Slayer that grants increased stun duration against enemies on full or low life. It also guarantees a stun against enemies on full life and a chance to double stun duration.

Overwhelm does not cause a hit to stun enemies at full life if it does not deal any damage.

Version history

Version Changes
2.3.0
  • Changed wording of 'Always Stun Enemies that are on Full Life' to 'Your Damaging Hits always Stun Enemies that are on Full Life'
2.2.1e
  • The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage.
2.2.0
  • Added to the game.