Overkill damage: Difference between revisions
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Revision as of 21:11, 16 June 2016
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Overkill damage refers to a difference between damage dealt in one hit to a target and target's life before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals 80.
It doesn't work with damage over time because a hit is required.