Overkill damage: Difference between revisions

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'''Overkill''' is a condition that triggers a stated effect on kill.
'''Overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] to a target and target's [[life]] before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals 80.
 
It doesn't work with [[damage over time]] because a hit is required.


==Related skills==
==Related skills==

Revision as of 21:11, 16 June 2016

This article is a stub. Please help improve the article by expanding it.

Overkill damage refers to a difference between damage dealt in one hit to a target and target's life before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals 80.

It doesn't work with damage over time because a hit is required.

Related skills