Nature's Reprisal: Difference between revisions

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'''Nature's Reprisal''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]] that converts part of [[physical]] damage to [[chaos]] damage, grants more chaos damage with [[attack skill]]s, and increased [[area of effect]] to Chaos skills.
'''Nature's Reprisal''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]] that converts part of [[physical]] damage to [[chaos]] damage, grants more chaos damage with [[attack skill]]s, and increased [[area of effect]] to Chaos skills.
== Mechanics ==
The [[poison]] proliferation granted by '''Nature's Reprisal''' is not a real proliferation, and is thus not scaled by generic increases or reductions to [[Area of effect|Area of Effect]].


==Version history==
==Version history==

Revision as of 15:24, 21 July 2021

Nature's Reprisal
Ascendancy Notable Passive Skill
50% increased Effect of Withered
25% chance to inflict Withered for 2 seconds on Hit [1]

Nature's Reprisal is a notable Ascendancy passive skill for the Pathfinder that converts part of physical damage to chaos damage, grants more chaos damage with attack skills, and increased area of effect to Chaos skills.

Version history

Version Changes
3.13.0
  • No longer grants 30% increased Chaos Damage and no longer causes nearby Enemies to become Poisoned when you kill a Poisoned Enemy during any Flask Effect.
  • Now grants 15% more Chaos Damage with Attack Skills, converts 40% of Physical Damage to Chaos Damage and grants Chaos Skills 30% increased Area of Effect (from 50%).
3.4.0
  • Added to the game.