Monster modifiers: Difference between revisions

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Revision as of 05:30, 17 October 2013

Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix, and Rare monsters have three affixes and access to auras. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.

Converted or Dominated monsters will apply the aura to you and your party.

List of Affixes

Prefixes

Name Effect
Hexproof Immune to Curses
Sanguine Regenerates Life
Savage Deals Extra Damage
Swift Increased Speed
Unwavering More Accurate
Vengeful Gives Frenzy charges to allies on death

Suffixes

Name Effect
of Anger Gains a Frenzy Charge for every quarter of life lost
of Elemental Resistance Resists Elemental Damage
of Evasion Evades Attacks
of Fervor Increased Attack Speed
of Flames Extra Fire Damage
of Frost Extra Cold Damage
of the Lamprey Leeches Life

Auras

Allies Have Energy Shield

Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.

Allies Resist Elemental Damage

Increases monster elemental resistances by 35%.

Allies Reflect Physical Damage

Causes monsters to reflect 18% of the physical damage they receive back to their attacker.

Allies Reflect Elemental Damage

Causes monsters to reflect 18% of the elemental damage they receive back to their attacker.

Allies have Life Regeneration

Causes monsters to regenerate 2.5% of their maximum Life back per second.

Allies Deal Extra Physical Damage

Increases the damage that monsters deal by 30%.

Allies Deal Substantial Extra Physical Damage

Increases the damage that monsters deal by 50%.

Allies Have Increased Accuracy and Critical Strike Chance

Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.

Speed Aura

Increases monster cast speed, attack speed and movement speed. See Speed Aura for details.

Other Allies Cannot Die

Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.