Modifier:MonsterNemesisElementalHit: Difference between revisions

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m (BotK2 moved page MonsterNemesisElementalHit to Modifier:MonsterNemesisElementalHit without leaving a redirect: Moving to Modifier namespace)
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
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{{Mod
{{Mod
|id                             = MonsterNemesisElementalHit
|id                               = MonsterNemesisElementalHit
|name                            = Blessing of Elements
|mod_groups                       = MonsterNemesis
|mod_group                       = MonsterNemesis
|domain                           = 3
|domain                         = 3
|generation_type                 = 4
|generation_type                 = 4
|required_level                   = 25
|required_level                 = 25
|name                            = Blessing of Elements
|mod_type                       = MonsterNemesisElementalHit
|mod_type                         = MonsterNemesisElementalHit
|stat_text                       = Gain 50% of [[Physical Damage]] as Extra Damage of a random Element (Hidden)<br>Always cause Elemental Status Ailments (Hidden)
|stat_text                       = Gain 50% of [[Physical Damage]] as Extra Damage of a random Element (Hidden)<br>Always cause Elemental Status Ailments (Hidden)
|stat1_id                       = physical_damage_%_to_add_as_random_element
|stat1_id                         = physical_damage_%_to_add_as_random_element
|stat1_min                       = 50
|stat1_min                       = 50
|stat1_max                       = 50
|stat1_max                       = 50
|stat2_id                       = always_cause_elemental_status_ailment
|stat2_id                         = always_cause_elemental_status_ailment
|stat2_min                       = 1
|stat2_min                       = 1
|stat2_max                       = 1
|stat2_max                       = 1
|spawn_weight1_tag               = rare
|spawn_weight1_tag               = rare
|spawn_weight1_value             = 800
|spawn_weight1_value             = 800
|spawn_weight2_tag               = default
|spawn_weight2_tag               = default
|spawn_weight2_value             = 0
|spawn_weight2_value             = 0
|tags                            = physical_damage, elemental_damage, bleed, damage, physical, elemental, ailment
}}
}}

Latest revision as of 01:59, 6 December 2022

Mod IDMonsterNemesisElementalHit
NameBlessing of Elements
GroupsMonsterNemesis
Mod typeMonsterNemesisElementalHit
Mod domainMonster (3)
Generation typeNemesis (4)
Req. level25
EffectGain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, elemental_damage, bleed, damage, physical, elemental, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1physical_damage_%_to_add_as_random_element5050
2always_cause_elemental_status_ailment11
Spawn weights
#TagWeight
1rare800
2default0
Generation weights
#TagWeight
Modifier sell price
#Item

MonsterNemesisElementalHit is the internal ID of modifier Blessing of Elements.