Modifier:MonsterNemesisElementalHit: Difference between revisions
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{{Mod | {{Mod | ||
|id = MonsterNemesisElementalHit | |id = MonsterNemesisElementalHit | ||
| | |mod_groups = MonsterNemesis | ||
|domain = 3 | |domain = 3 | ||
|generation_type = 4 | |generation_type = 4 |
Latest revision as of 01:59, 6 December 2022
Mod ID | MonsterNemesisElementalHit |
---|---|
Name | Blessing of Elements |
Groups | MonsterNemesis |
Mod type | MonsterNemesisElementalHit |
Mod domain | Monster (3) |
Generation type | Nemesis (4) |
Req. level | 25 |
Effect | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | physical_damage, elemental_damage, bleed, damage, physical, elemental, ailment |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | physical_damage_%_to_add_as_random_element | 50 | 50 |
2 | always_cause_elemental_status_ailment | 1 | 1 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
1 | rare | 800 |
2 | default | 0 |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
MonsterNemesisElementalHit is the internal ID of modifier Blessing of Elements.