Modifier:EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1~: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Mod
{{Mod
|id                              = EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1_
|id                              = EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1_
|mod_group                        = SkillEnchantment
|mod_groups                      = SkillEnchantment
|domain                          = 1
|domain                          = 1
|generation_type                  = 10
|generation_type                  = 10
Line 7: Line 7:
|name                            = Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1
|name                            = Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1
|mod_type                        = EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage
|mod_type                        = EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage
|stat_text                        = 10% of [[Shrapnel Shot]] [[Physical Damage]] gained as extra [[Lightning Damage]]
|stat_text                        = 10% of Galvanic Arrow [[Physical Damage]] gained as extra [[Lightning Damage]]
|stat1_id                        = shrapnel_shot_physical_damage_%_to_add_as_lightning_damage
|stat1_id                        = shrapnel_shot_physical_damage_%_to_add_as_lightning_damage
|stat1_min                        = 10
|stat1_min                        = 10
Line 15: Line 15:
|spawn_weight2_tag                = default
|spawn_weight2_tag                = default
|spawn_weight2_value              = 0
|spawn_weight2_value              = 0
|tags                            = physical_damage, elemental_damage, damage, physical, elemental, lightning, attack
|sell_price1_name                = Alchemy Shard
|sell_price1_name                = Alchemy Shard
|sell_price1_amount              = 1
|sell_price1_amount              = 1
}}
}}

Latest revision as of 02:45, 6 December 2022

Mod IDEnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1_
NameEnchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1
GroupsSkillEnchantment
Mod typeEnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage
Mod domainItem (1)
Generation typeEnchantment (10)
Req. level66
Effect10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, elemental_damage, damage, physical, elemental, lightning, attack
Tier Text
Stats
#Stat IDMinimumMaximum
1shrapnel_shot_physical_damage_%_to_add_as_lightning_damage1010
Spawn weights
#TagWeight
1helmet100
2default0
Generation weights
#TagWeight
Modifier sell price
#Item
1Alchemy Shard
The correct title of this page is EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1_. It appears incorrectly here due to technical restrictions.


EnchantmentShrapnelShotPhysicalDamagePercentToAddAsLightningDamage1_ is the internal ID of modifier Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1.