Memory Nexus: Difference between revisions
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Revision as of 23:43, 30 March 2019
This article describes new Path of Exile content released in version 3.6.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
The Memory Nexus is an area found in the Synthesis league. Players can use captured memories here to create paths leading to treasure or enhancement that make memory zones more rewarding.
Mechanics
Fragmented Memories
The Fragmented Memories you've captured in zones are used in the Memory Nexus to create paths. A memory can have two to four paths leading out of it. The path is based on where the Memory Stabilisers were located in the memory.
Fragmented Memories can be placed in the Nexus by interacting with a Stabiliser that does not lead into another memory. They can be placed as long as all its paths connect to empty space or paths leading into another memory. In other words, you cannot place a memory in a grid if at least one of its paths connects to a memory but their paths don't connect.
You can place memories stored in your memory inventory (on the right side of the Memory Nexus map) or move valid Fragmented Memories you have already placed on the Nexus to the Stabiliser. You can also move Fragmented Memories directly to your memory inventory.
You can "pre-place" a memory from your memory inventory by placing it from the Nexus map, but this does not physically place the memory into the Nexus; they are placed once you interact with the Stabiliser leading into it.
A memory can be entered a certain number of times before it starts to decay. At one charge left, the memory will decay once you enter it.
You can right click a Fragmented Memory you've placed to delete it.
Decay
In memories that have one charge left, entering it will start the decaying process, similar to fragmented memories found in zones. Falling too deep within the decay will teleport you back to the last Memory Stabiliser or chest/Memory Modifier you've interacted with. Clicking on a Stabiliser will collapse the memory and transfer all dropped items to that location. In Distant Memory zones, a portal leading to the entrance will spawn afterwards.
Decayed zones will persist within the instance until the instance expires or manually removed by right clicking it on the Nexus map or interacting with a Stabiliser leading into it.
Zone modifiers
Memory fragments can contain zone modifiers like maps. They can have additional modifiers added via two methods: Memory Amplifiers and Memory Modifiers.
Memory Amplifiers grants bonuses to memories placed in that specific grid. Amplifiers are marked with a yellow square in the Nexus map.
Memory Modifiers spawn in Distant Memories like the ones containing treasure. Interacting with a Memory Modifier will apply a zone modifiers to all connected memories, including ones connected to the Nexus center. Each Memory can be affected by 5 Memory Modifiers at a time.
Distant Memories
Distance Memories spawn randomly within the Nexus after placing a memory. Distant Memories contain treasure or a boss. They have one path leading into it and decay once entered. Their zone level is equal to the memory connecting to it. Memories containing bosses starts spawning after Cavas regains his memories.
Bosses
- Altered Synthete (Altered Distant Memory)
- Augmented Synthete (Augmented Distant Memory)
- Twisted Synthete (Twisted Distant Memory)
- Rewritten Synthete (Rewritten Distant Memory)
- Synthete Masterpiece (Cortex Distant Memory)
Synthesis global modifiers
Version history
Version | Changes |
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3.6.3 |
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3.6.0 |
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