Melee Damage and Life: Difference between revisions

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(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Melee Damage and Life | type = Basic | bonuses = ...")
>Lord joshi
(2.0.3 change, removed outdated variant)
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| type                  = Basic
| type                  = Basic
| bonuses                =  
| bonuses                =  
*
* +16 to maximum Life
** 5% increased maximum Life
* 16% increased Melee Physical Damage
** 8% increased Melee Physical Damage
*
** +12 to maximum Life
** 15% increased Melee Physical Damage
}}</onlyinclude>
}}</onlyinclude>


'''Melee Damage and Life''' is a [[basic passive skill]]. One variant grants increased maximum [[life]] and [[physical damage]] with [[melee weapon]]s. Another variant grants additional base maximum life and increased physical damage with melee weapons.
'''Melee Damage and Life''' is a [[basic passive skill]]. It grants additional base maximum life and increased physical damage with melee weapons.
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.3}}
* The starting Melee Damage node for the Marauder now also grants 16 additional maximum Life.
|}

Revision as of 10:55, 3 September 2015

Template:Passive

Melee Damage and Life is a basic passive skill. It grants additional base maximum life and increased physical damage with melee weapons.

Version history

Version Changes
2.0.3
  • The starting Melee Damage node for the Marauder now also grants 16 additional maximum Life.