Melee Damage and Life: Difference between revisions

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(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Melee Damage and Life | type = Basic | bonuses = ...")
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Melee Damage and Life}}
| name                  = Melee Damage and Life
| type                  = Basic
| bonuses                =
*
** 5% increased maximum Life
** 8% increased Melee Physical Damage
*
** +12 to maximum Life
** 15% increased Melee Physical Damage
}}</onlyinclude>


'''Melee Damage and Life''' is a [[basic passive skill]]. One variant grants increased maximum [[life]] and [[physical damage]] with [[melee weapon]]s. Another variant grants additional base maximum life and increased physical damage with melee weapons.
'''Melee Damage and Life''' is a [[small passive skill]]. It grants additional base maximum life and increased physical damage with melee weapons.
 
==Version history==
{{Version history table header}}
{{Version history table row|2.0.3|
* The starting Melee Damage node for the Marauder now also grants 16 additional maximum Life.
}}
{{Version history table end}}

Latest revision as of 03:50, 29 May 2023

Melee Damage and Life
Passive Skill
16% increased Melee Physical Damage
+16 to maximum Life [1]

Melee Damage and Life is a small passive skill. It grants additional base maximum life and increased physical damage with melee weapons.

Version history

Version Changes
2.0.3
  • The starting Melee Damage node for the Marauder now also grants 16 additional maximum Life.