Master Surgeon

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Revision as of 13:20, 22 November 2021 by MaXiMiUS (talk | contribs) (Version history should only contain patch note excerpts, not editor commentary.)
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Master Surgeon
Ascendancy Notable Passive Skill
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks [1]

Master Surgeon is a notable Ascendancy passive skill for the Pathfinder. It recovers life when you use a flask, and grants a flask charge whenever you deal critical strike. It also grants Bleeding and Corrupted Blood removal on flask use.

Mechanics

  • Gaining a flask charge is on a 0.1 second cooldown. Therefore, a character can receive at most ten flask charges per second.
  • Gained flask charges are applied to a single random flask.
  • Gaining flask charges from critical strikes does not stack with other sources (e.g. The Harvest)

Version history

Version Changes
3.14.0
3.13.0
  • Added Recover 6% of Life when you use a Flask.
  • Removed 30% increased Life Recovery from Flasks.
  • The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0.1 seconds (from 0.2).
2.5.0
  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
  • The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.
2.2.0
  • Added to the game.