Martial Artistry: Difference between revisions
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>OmegaK2 No edit summary |
>BotK2 (Removing query stack size template) |
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|upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | |upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set1_group1_item_name = The Garish Power | |upgraded_from_set1_group1_item_name = The Garish Power | ||
|upgraded_from_set1_group1_amount = | |upgraded_from_set1_group1_amount = 4 | ||
|upgraded_from_set2_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}} | |upgraded_from_set2_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set2_group1_item_name = The Eye of the Dragon | |upgraded_from_set2_group1_item_name = The Eye of the Dragon | ||
|upgraded_from_set2_group1_amount = | |upgraded_from_set2_group1_amount = 10 | ||
|upgraded_from_set3_group1_notes = random {{c|unique|unique item}} | |upgraded_from_set3_group1_notes = random {{c|unique|unique item}} | ||
|upgraded_from_set3_group1_item_name = Jack in the Box | |upgraded_from_set3_group1_item_name = Jack in the Box | ||
|upgraded_from_set3_group1_amount = | |upgraded_from_set3_group1_amount = 4 | ||
}} | }} | ||
'''Martial Artistry''' is a [[unique]] {{il|Crimson Jewel}}. | '''Martial Artistry''' is a [[unique]] {{il|Crimson Jewel}}. |
Revision as of 16:16, 16 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Martial Artistry is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Item acquisition
Martial Artistry is drop disabled.
Version history
Version | Changes |
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2.0.0 |
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