Map:Shaped Gardens Map (Atlas of Worlds)

From Path of Exile Wiki
Revision as of 22:11, 19 January 2019 by >BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter)
Jump to navigation Jump to search
Shaped Gardens MapMap Level: 82
Map Tier: 15
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 82
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasTerraceShaped
Gardens
Map area
No Waypoint
IdMapAtlasTerrace
Act11
Area level77
BossesSallazzang
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.

Shaped Terrace Map is a map made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 10) (1 of 3)" on the Terrace MapTerrace MapMap Level: 80
Map Tier: 13
Guild Character: x
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in the Atlas of Worlds. Since version 3.1.0 the map became a legacy item; it was replaced by a shaped Gardens MapGardens MapMap Level: 74
Map Tier: 7
Guild Character: J
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Item acquisition

Shaped Gardens Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Shaped Gardens MapShaped Gardens MapMap Level: 82
Map Tier: 15
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1582Atlas of Worlds

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.