List of monster reward mods: Difference between revisions

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| monster_slain_gem_experience_gain_+%<br>monster_play_experience_effect_on_killer_from_experience_gain|| Provides a large boost of player and gem experience.
| monster_slain_gem_experience_gain_+%<br>monster_play_experience_effect_on_killer_from_experience_gain|| Provides a large boost of player and gem experience.
|-
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| ? || All monsters in the pack drop a copy of the same weapon ([[Keepers of the Trove]]).
| ? || All monsters in the pack drop a copy of the same base item (similar to [[Keepers of the Trove]]).
|}
|}
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Revision as of 22:47, 9 February 2023

List of reward modifiers that can appear on Monsters.

Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.

Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of these reward modifiers.

Caption text
Stats.json modifier Effect
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured Several items drop with a fractured modifier.
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class
monster_dropped_equipment_drops_as_sell_price_with_multiplier The sell price of dropped items becomes drops as currency, with the equivalent number of shards dropping as the full orbs.
dropped_items_have_all_white_sockets All sockets on the item are white sockets.
dropped_items_have_maximum_sockets Items dropped by this monster drop with up to its maximum number of sockets.
dropped_items_are_fully_linked Items dropped by this monster drop with up to its maximum number of links.
dropped_items_have_1_to_30_quality Items can drop with up to 30 quality.
dropped_items_are_corrupted Items drop corrupted, possibly bricking Unique items.
dropped_items_are_duplicated Drops mirrored copies of items.
dropped_items_are_converted_to_armour
dropped_items_are_converted_to_weapons
dropped_items_are_converted_to_jewellery_and_jewels
dropped_items_are_converted_to_maps
dropped_items_are_converted_to_divination_cards Some dropped items are randomly converted to divination cards.
dropped_items_are_one_rarity_higher Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
dropped_items_are_converted_to_scarabs_based_on_rarity Converts items dropped into scarabs.
dropped_items_are_converted_to_currency_based_on_rarity_%_chance Converts items dropped into currency.
monster_slain_gem_experience_gain_+%
monster_play_experience_effect_on_killer_from_experience_gain
Provides a large boost of player and gem experience.
? All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove).