Life and Armour: Difference between revisions
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{{Passive skill box|Life and Armour}} | {{Passive skill box|Life and Armour}} | ||
'''Life and Armour''' is a [[ | '''Life and Armour''' is a [[small passive skill]]. Most variants grant increased [[armour]] rating and maximum [[life]]. One variant grants increased armour rating and additional base maximum life. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|1.3.0 | {{Version history table row|1.3.0| | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{Version history table row|1.2.0 | }} | ||
{{Version history table row|1.2.0| | |||
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | * Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 03:41, 29 May 2023
Life and Armour is a small passive skill. Most variants grant increased armour rating and maximum life. One variant grants increased armour rating and additional base maximum life.
Version history
Version | Changes |
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1.3.0 |
|
1.2.0 |
|