Life (passive skill): Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|1.3.0}} | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
* Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%. | * Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%. | ||
{{ | {{Version history table row|1.2.0}} | ||
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | * Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | ||
{{ | {{Version history table row|0.11.0}} | ||
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | ||
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[[ru:Здоровье (пассивное умение)]] | [[ru:Здоровье (пассивное умение)]] |
Revision as of 11:01, 17 October 2020
Life is a basic passive skill. Most variants grant increased maximum life. One variant grants additional base maximum life.
Version history
Version | Changes |
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1.3.0 |
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1.2.0 |
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0.11.0 |
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