Knockback

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Revision as of 18:49, 13 April 2013 by >@DeletedUser40373919 (Couldn't change the support gem to "Knockback (Support gem) " so thereby the mechanics name. If someone knows how to swap them around without destroying all the redirects to the gem than please do so.)
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For the support gem, see Knockback.

Whenever you score a knockback the target will be slightly pushed away from you. A knockback does not stun or interrupt the targets actions

Knockback always pushes the target away from the caster, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster.

The default knockback distance is 4 Units.

Skills

Always Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)

Chance to Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness"
  • Module Error: No skills found with q_where = skill.active_skill_name="Knockback"


Passives

The Basic Passives for Knockback include:

  • 2 x Knockback Distance (15%)

The Notable Passives for Knockback include:

  • 1 x Hammer Blows (Knockbacks enemys if you get a critical strike with a Staff)
  • 1 x King of the Hill (Knockbacks enemys if you get a critical strike with a Bow)
  • 1 x Powerful Blast (Knockbacks enemys if you get a critical strike with a Wand)
  • 1 x Fending (15% to Knock enemys Back on hit and 10% increased Knockback Distance)


For a total of 6 passives granting 15% to Knock enemys Back on hit, 40% increased Knockback Distance and "Knock Back Enemies if you get a Critical Strike with a Staff/Bow/Wand"