Item Rarity Support: Difference between revisions
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>Xishem (Filled in level 8, changed table width to 60% instead of fixed width, removed "mana cost" column and added "experience to level" column.) |
>Tchek m (added level 11) |
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| 10 || || || || | | 10 || || || || | ||
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| 11 || || || || | | 11 ||49||63||48%||1791769 | ||
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| 12 || || || || | | 12 || || || || |
Revision as of 22:40, 19 June 2012
Description.
Gem Levelling
Level | Required Level | Required Intelligence | % Increased Rarity of Items Dropped by Slain Enemies | Experience to Level |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | 43 | 56 | 44% | 644165 |
9 | ||||
10 | ||||
11 | 49 | 63 | 48% | 1791769 |
12 | ||||
13 | ||||
14 | ||||
15 | ||||
16 | ||||
17 | ||||
18 | ||||
19 | ||||
20 |
Gem Quality
Each percentage of quality adds +0.35% Increased Rarity.