Immortal Call: Difference between revisions

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>Aezlo
m (Changed endurance charges to endurance charge)
>Aezlo
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''Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.''
''Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.''


Discharges [[Endurance Charge]], making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Discharges [[Endurance Charge|Endurance Charges]], making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


==Gem Levelling==
==Gem Levelling==

Revision as of 08:02, 9 June 2012

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Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.

Gem Levelling

Level Required Level Required Strength Mana Cost Base Duration Additional Duration Per Charge
1
2
3
4
5
6 38 75 28 0.2 0.68
7
8
9
10
11
12
13
14 54 104 37 0.2 0.80
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +0.05s Duration per Endurance Charge.