Headsman: Difference between revisions

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>L1merHS
(3.13 update)
>Vinifera7
(Headsman and Bane of Legends swapped names in version 3.15.0 for reasons)
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{{Passive skill box|Headsman}}
{{Passive skill box|Headsman}}


'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants more damage against unique enemies and if you have killed recently.  
'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to [[Culling Strike]]. It also grants increased [[movement speed]] when you kill any enemy and increased [[attack speed]] if you killed a rare or unique enemy.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.15.0}}
* Added {{c|mod|20% more Damage with Hits and Ailments against Unique Enemies}}
* Headsman: Now called [[Bane of Legends]].
* Removed {{c|mod|20% more Damage against Unique Enemies}}
* Bane of Legends: Now called Headsman.
{{Version history table row|3.8.0}}
* You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
{{Version history table row|3.7.0}}
{{Version history table row|3.7.0}}
* Now grants 10% more damage if you've killed recently (from 20%).
* No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
* No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
{{Version history table row|3.2.0}}
* Increased area of effect from killing an enemy recently increased from 15% to 20%.
* Now grants immunity to reflected physical damage (from 50% reduced reflected physical damage).
{{Version history table row|2.4.0}}
* Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
{{Version history table row|2.3.0}}
{{Version history table row|2.3.0}}
* Reworked:
* Reworked:
** Old: Hits deal 100% increased Damage against Enemies that are on Low Life, 20% chance to gain Onslaught for 3 seconds on Kill
** Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
** New: 50% reduced Reflected Physical Damage taken, 20% more Damage if you've Killed Recently, 20% increased radius of Area Skills if you've Killed Recently
** New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
{{Version history table row|2.2.0}}
{{Version history table row|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 06:27, 23 July 2021

Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.

Version history

Version Changes
3.15.0
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.
3.8.0
  • You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
3.7.0
  • No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
2.3.0
  • Reworked:
    • Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
    • New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
2.2.0
  • Added to the game.