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{{Passive skill box|Harmony of Purpose}}
{{Passive skill box|Harmony of Purpose}}


'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[Conduit]] to you and nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s. It also grants the user a chance to generate a random charge on hit.
'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants the target of your [[link skill]] and [[Ally|allies]] touching the link bonus maximum elemental [[resistance]]s. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental [[ailment]]s.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.22.0|
* Reworked. Old mods listed below:
** {{c|mod|Nearby Enemies cannot gain Power, Frenzy or Endurance Charges}}
** {{c|mod|You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other}}
** {{c|mod|20% chance to gain a Power, Frenzy or Endurance Charge on Hit}}
{{Version history table row|3.13.0|
{{Version history table row|3.13.0|
* Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
* Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).

Revision as of 18:33, 11 August 2023

Harmony of Purpose
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants the target of your link skill and allies touching the link bonus maximum elemental resistances. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental ailments.

Version history

Version Changes

{{Version history table row|3.22.0|

  • Reworked. Old mods listed below:
    • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
    • You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
    • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
3.13.0
  • Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
3.2.0
  • Added 10% chance to gain a Power, Frenzy, or Endurance Charge on Hit.
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.

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