Harmony of Purpose: Difference between revisions

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| icon = HarmonyOfPurpose (Guardian) passive skill icon.png
| icon = HarmonyOfPurpose (Guardian) passive skill icon.png
| type                  = Buff
| type                  = Buff
|description            = You have additional Maximum Elemental Resistances and your Elemental Damage is Lucky
|description            = You have additional Maximum Elemental Resistances
}}
}}


'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants the target of your [[link skill]] and [[Ally|allies]] touching the link bonus maximum elemental [[resistance]]s. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental [[ailment]]s.
'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants the target of your [[link skill]] and [[Ally|allies]] touching the link bonus maximum elemental [[resistance]]s. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental [[ailment]]s.
==Ruthless mode==
{{infocard
|header    = Harmony of Purpose (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:HarmonyOfPurpose (Guardian) passive skill icon.png]]</div>
|2        = Enemies in your Link Beams cannot apply Elemental Ailments<br>Enemies in your Link Beams have -10% to all Elemental Resistances<br>Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances
}}
Harmony of Purpose in [[Ruthless mode]] has a weaker resistance debuff against enemies touching your links.


==Version history==
==Version history==
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** {{c|mod|You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other}}
** {{c|mod|You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other}}
** {{c|mod|20% chance to gain a Power, Frenzy or Endurance Charge on Hit}}
** {{c|mod|20% chance to gain a Power, Frenzy or Endurance Charge on Hit}}
* {{Ruthless}} Provides "Enemies in your Link Beams have -10% to all Elemental Resistances" in Ruthless (-20% in non-Ruthless).
}}
}}
{{Version history table row|3.13.0|
{{Version history table row|3.13.0|

Latest revision as of 06:26, 2 February 2024

Harmony of Purpose
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]
Harmony of Purpose
Buff
HarmonyOfPurpose (Guardian) passive skill icon.png
You have additional Maximum Elemental Resistances

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants the target of your link skill and allies touching the link bonus maximum elemental resistances. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental ailments.

Ruthless mode

Harmony of Purpose (Ruthless)
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -10% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances

Harmony of Purpose in Ruthless mode has a weaker resistance debuff against enemies touching your links.

Version history

Version Changes
3.22.0
  • Reworked. Old mods listed below:
    • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
    • You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
    • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Provides "Enemies in your Link Beams have -10% to all Elemental Resistances" in Ruthless (-20% in non-Ruthless).
3.13.0
  • Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
3.2.0
  • Added 10% chance to gain a Power, Frenzy, or Endurance Charge on Hit.
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.

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