Gladiator: Difference between revisions

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{{for|the [[Divination card]]|The Gladiator}}


'''Gladiator''' is an [[Ascendency class]] for [[Duelist]]s that will be added in the [[Ascendancy]] expansion.
Previews show its notable passive skills as:
{| class = "wikitable"
! Skill !! Modifiers
|-
| Painforged ||
*Gain 8% increased Block Chance on Damage for 4 seconds when you take Damage from a Hit
*Gain 35% increased Damage if you've taken no Damage from Hits for 4 seconds
|-
| Versatile Combatant ||
*100% of Block Chance applied to Spells
|-
| Violent Retaliation ||
*4% increased Physical Damage per time you've Blocked in the past 4 seconds
*2% increased Movement Speed per time you've Blocked in the past 4 seconds
|-
| Outmatch and Outlast ||
*25% chance to gain a Frenzy Charge on Kill with Main Hand
*25% chance to gain an Endurance Charge on Kill with Off Hand
|-
| Gratuitous Violence ||
*10% chance to cause Bleeding on Hit with Attacks
*25% increased Damage against Bleeding Enemies
*Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage
|-
| Blood in the Eyes ||
*6% reduced Damage Taken from Bleeding Enemies
*20% chance to Maim on Hit against Bleeding Enemies
*25% increased Damage against Bleeding Enemies
|}
[[Category:Ascendancy]]

Revision as of 01:19, 22 November 2015

Gladiator is an Ascendency class for Duelists that will be added in the Ascendancy expansion.

Previews show its notable passive skills as:

Skill Modifiers
Painforged
  • Gain 8% increased Block Chance on Damage for 4 seconds when you take Damage from a Hit
  • Gain 35% increased Damage if you've taken no Damage from Hits for 4 seconds
Versatile Combatant
  • 100% of Block Chance applied to Spells
Violent Retaliation
  • 4% increased Physical Damage per time you've Blocked in the past 4 seconds
  • 2% increased Movement Speed per time you've Blocked in the past 4 seconds
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
Gratuitous Violence
  • 10% chance to cause Bleeding on Hit with Attacks
  • 25% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage
Blood in the Eyes
  • 6% reduced Damage Taken from Bleeding Enemies
  • 20% chance to Maim on Hit against Bleeding Enemies
  • 25% increased Damage against Bleeding Enemies