Freeze: Difference between revisions

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#REDIRECT [[Status Ailments#Chill_.26_Freeze]]
'''Freeze''' is an elemental [[Status Ailment]] that completely prevents the affected target from moving, attacking, or using any [[skill]]s. It is still possible for players to use [[Flask]]s while Frozen.
 
Enemies that are killed while Frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with {{sl|Elemental Proliferation}} to nearby enemies. Enemies that take on a secondary form, such as the [[Shield Crab]], do not morph if the first form shatters. Unique enemies can never shatter.
 
When a target is hit with a [[Critical Strike]] of [[Cold Damage]], it is Frozen for a duration proportional to the damage.
 
Let ''C'' be the Cold Damage dealt and ''L'' be the target's maximum [[Life]]. The Freeze duration ''D'' in milliseconds is then given by:
If C > L ÷ 3, then C = L ÷ 3
D = C ÷ ( L ÷ 100 ) × 100ms
 
If the duration would be less than 300 milliseconds, the Freeze effect is not applied. The maximum, unmodified Freeze duration from Cold Damage is 3.333 seconds.
 
[[Category:Status ailments]]

Revision as of 22:06, 19 April 2013

Freeze is an elemental Status Ailment that completely prevents the affected target from moving, attacking, or using any skills. It is still possible for players to use Flasks while Frozen.

Enemies that are killed while Frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" to nearby enemies. Enemies that take on a secondary form, such as the Shield Crab, do not morph if the first form shatters. Unique enemies can never shatter.

When a target is hit with a Critical Strike of Cold Damage, it is Frozen for a duration proportional to the damage.

Let C be the Cold Damage dealt and L be the target's maximum Life. The Freeze duration D in milliseconds is then given by:

If C > L ÷ 3, then C = L ÷ 3
D = C ÷ ( L ÷ 100 ) × 100ms

If the duration would be less than 300 milliseconds, the Freeze effect is not applied. The maximum, unmodified Freeze duration from Cold Damage is 3.333 seconds.