Explosive Arrow: Difference between revisions

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Revision as of 22:46, 24 June 2012

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Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.

This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.

Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.

Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.

Skill Functions and Interactions

Damage Display: The damage from Explosive Arrow will not show properly on the tooltip and character screen because it is caused by the applied charges detonating and not by the skill itself.

Duration: Increased skill duration passives or supports will increase the amount of time before charges will detonate.

Multiple Projectiles: The damage caused by explosive charges detonating is not reduced by the "Less projectile damage" of either Greater or Lesser Multiple Projectiles. Only the initial damage of the Explosive Arrows striking targets is subject to these penalties.

Non-weapon Elemental Damage: The damage of the applied charges is increased by elemental damage and fire damage passives, but not by elemental weapon damage or spell damage passives.

Piercing: Explosive Arrow projectiles which hit and then pierce an enemy will apply an explosive charge, and then also apply explosive charges to any other enemies struck by the projectile.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Stats
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Chance to ignite.