Explosive Arrow: Difference between revisions

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(added bow skill link, adjusted table size, added gem quality info)
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|name = Explosive Arrow
|name = Explosive Arrow
|type = [[Dexterity Skills | Dexterity Skill]]
|type = [[Dexterity Skills | Dexterity Skill]]
|image=Explosive Arrow.jpg
|image=Explosive_arrow.jpg
|imagealt= Explosive Arrow
|imagealt= Explosive Arrow
|description = Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.
|description =  
|level=
|dexterity=
|intelligence=
|strength=  
|stats = [[Bow Skill]]
|stats = [[Bow Skill]]
|color =
|color =
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Each percentage of [[Quality|quality]] adds +1% Chance to ignite.
Each percentage of [[Quality|quality]] adds +1% Chance to ignite.


[[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Bow Skill]]
[[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Bow Skill]] [[Category:Buffs]]

Revision as of 23:46, 23 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.

This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.

Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Stats
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Chance to ignite.