Experience: Difference between revisions

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===Penaltys===
==Penaltys==
The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to three, plus one for every sixteen complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference.
 
So a level 24 character has a safe band of 3+1=4 levels. So from Monster level 20 to 28, there is an effective level difference of 0. At Monster Levels 19 and 29, the Effective level difference is 1. The Effective Difference matters in either direction.
 
The formula then applied is: ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+(EffectiveDifference^2.5))^1.5)
 
 
==Party Play==
The multiplier for experience while in a party is players share (Level+10)^2.71 divided by the total of all players shares. For example, if a level 10 player was partied with a level 30 player:
 
Level 10 player's share: (10+10)^2.71 = 3355
Level 30 player's share: (30+10)^2.71 = 21957
Total Shares: 3356 + 21957 = 25313
 
Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP
Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP
 
Being in an area with a party member grants you a 30% experience bonus. Monsters give +50% base XP for every party member after the first.
Experience is only shared with other players who are near you (roughly two screens). Monsters are still made harder by players elsewhere on the level.
Only party members actually in the instance count toward getting XP. If one member is in town he gets no XP.

Revision as of 12:27, 17 December 2012

Experience

In order to level a character up it is necessary to get more experience. Currently there is only one source for experience in this game, which is killing monsters. Every monsters gives a fixed amount of experience. The amount for the next level increases very fast.

Experience Table

The amount is for every character in every league the same. The number shows how much experience is needed to reach the level in total.

Level Experience Level Experience Level Experience
1 0 31 - 61 -
2 525 32 6.334.393 62 -
3 1.760 33 - 63 -
4 3.781 34 - 64 -
5 7.184 35 - 65 -
6 12.186 36 - 66 -
7 - 37 - 67 -
8 29.377 38 - 68 -
9 - 39 - 69 -
10 61.693 40 - 70 -
11 85.990 41 - 71 -
12 117.506 42 - 72 -
13 157.384 43 - 73 -
14 207.736 44 - 74 -
15 269.997 45 - 75 -
16 - 46 - 76 -
17 439.268 47 - 77 -
18 - 48 - 78 -
19 - 49 - 79 -
20 - 50 - 80 -
21 - 51 - 81 -
22 - 52 - 82 -
23 - 53 - 83 -
24 - 54 - 84 -
25 - 55 - 85 -
26 - 56 - 86 -
27 - 57 - 87 -
28 - 58 - 88 -
29 - 59 - 89 -
30 4.742.836 60 - 90 -

Penaltys

The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to three, plus one for every sixteen complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference.

So a level 24 character has a safe band of 3+1=4 levels. So from Monster level 20 to 28, there is an effective level difference of 0. At Monster Levels 19 and 29, the Effective level difference is 1. The Effective Difference matters in either direction.

The formula then applied is: ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+(EffectiveDifference^2.5))^1.5)


Party Play

The multiplier for experience while in a party is players share (Level+10)^2.71 divided by the total of all players shares. For example, if a level 10 player was partied with a level 30 player:

Level 10 player's share: (10+10)^2.71 = 3355 Level 30 player's share: (30+10)^2.71 = 21957 Total Shares: 3356 + 21957 = 25313

Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP

Being in an area with a party member grants you a 30% experience bonus. Monsters give +50% base XP for every party member after the first. Experience is only shared with other players who are near you (roughly two screens). Monsters are still made harder by players elsewhere on the level. Only party members actually in the instance count toward getting XP. If one member is in town he gets no XP.