Executioner: Difference between revisions

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'''Executioner''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[stun duration]] with [[two-handed melee weapon]]s. It also grants increased damage against enemies on [[low life]]
'''Executioner''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[stun duration]] with [[two-handed melee weapon]]s. It also grants increased damage against enemies that are on [[low life]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* Executioner no longer grants accuracy.
* Executioner no longer grants accuracy. It now grants stun duration and damage against enemies on low life.
* Executioner now grants stun duration.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Executioner now grants increased damage on low life.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
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Revision as of 01:19, 4 January 2015

Template:Passive

Executioner is a notable passive skill that grants increased physical damage and stun duration with two-handed melee weapons. It also grants increased damage against enemies that are on low life.

Version history

Version Changes
1.3.0
  • Executioner no longer grants accuracy. It now grants stun duration and damage against enemies on low life.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.