Energised Armour: Difference between revisions

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>BotK2
(Undo revision 475712 by BotK2 (talk))
>BotK2
(Adding class_id)
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{{Item
{{Item
|upgraded_from_set3_text             = random {{c|unique|unique item}}
|upgraded_from_set3_text                 = random {{c|unique|unique item}}
|rarity                             = Unique
|rarity                                 = Unique
|name                               = Energised Armour
|name                                   = Energised Armour
|class                               = Jewel
|class                                   = Jewel
|base_item                           = Crimson Jewel
|class_id                                = Jewel
|flavour_text                       = "I've yet to see prayer stop an arrow."
|base_item                               = Crimson Jewel
|explicit1                           = IncreasedPhysicalDamageReductionRatingPercentUniqueJewel50
|flavour_text                           = "I've yet to see prayer stop an arrow."
|explicit2                           = EnergyShieldInRadiusIncreasesArmourUniqueJewel50
|explicit1                               = IncreasedPhysicalDamageReductionRatingPercentUniqueJewel50
|release_version                     = 2.0.0
|explicit2                               = EnergyShieldInRadiusIncreasesArmourUniqueJewel50
|upgraded_from_set1_group1_notes     = random {{c|unique|unique [[Jewel]]}}
|release_version                         = 2.0.0
|upgraded_from_set1_group1_item_name = The Garish Power
|upgraded_from_set1_group1_notes         = random {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount   = 4
|upgraded_from_set1_group1_item_name     = The Garish Power
|upgraded_from_set2_group1_notes     = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount       = 4
|upgraded_from_set2_group1_item_name = The Eye of the Dragon
|upgraded_from_set2_group1_notes         = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set2_group1_amount   = 10
|upgraded_from_set2_group1_item_name     = The Eye of the Dragon
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount       = 10
|upgraded_from_set3_group1_amount   = 4
|upgraded_from_set3_group1_item_name     = Jack in the Box
|upgraded_from_set3_group1_amount       = 4
}}
}}
'''Energised Armour''' is a [[unique]] {{il|Crimson Jewel}}.
'''Energised Armour''' is a [[unique]] {{il|Crimson Jewel}}.

Revision as of 09:09, 8 October 2018

Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value). Energised Armour is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Item acquisition

Energised Armour has restrictions on where or how it can drop. It cannot be chanced.

Recipes

Energised Armour can be created from the following recipes:

AmountPartNotesDescriptionMeta
1Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Any rarityCorruption transformationM
1Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.N/A

Version history

Version Changes
2.0.2

The Energised Armour unique Jewel now transforms Energy Shield to Armour at 200% of its value.

2.0.0
  • Introduced to the game.