Elemental Hit: Difference between revisions
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|imagealt= Elemental Hit | |imagealt= Elemental Hit | ||
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A standard attack (with any weapon) that adds damage of a random element. | A standard attack (with any weapon) that adds damage of a random element. | ||
__TOC__ | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking. | [[Dual Wielding]]: Using Elemental Hit while dual wielding will alternate the weapon used for attacking. | ||
Damage Display: The DPS display can't currently account for the random choice of element. | Damage Display: The DPS display can't currently account for the random choice of element. | ||
Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type. | [[Damage Types|Elemental Damage]]: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type. | ||
Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen. | Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen. | ||
==Gem | ==Gem Leveling== | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 50%; text-align: center" | ||
! Level | ! Level | ||
! Required Level | ! Required Level | ||
Line 35: | Line 30: | ||
! Possible Cold Damage | ! Possible Cold Damage | ||
! Possible Lightning Damage | ! Possible Lightning Damage | ||
! Experience to Level | |||
|- | |- | ||
| 1 || 2 || - || 4 || 4-7 || 3-6 || 1-12 | | 1 || 2 || - || 4 || 4-7 || 3-6 || 1-12|| | ||
|- | |- | ||
| 2 || || || || || || | | 2 || || || || || |||| | ||
|- | |- | ||
| 3 || || || || || || | | 3 || || || || || |||| | ||
|- | |- | ||
| 4 || 8 || 21 || 7 || 7-14 || 6-11 || 1-23 | | 4 || 8 || 21 || 7 || 7-14 || 6-11 || 1-23|| | ||
|- | |- | ||
| 5 || 12 || 28 || 8 || 11-20 || 9-17 || 2-33 | | 5 || 12 || 28 || 8 || 11-20 || 9-17 || 2-33|| | ||
|- | |- | ||
| 6 || 16 || 35 ||9 ||15-29 ||13-23 || 2-47 | | 6 || 16 || 35 ||9 ||15-29 ||13-23 || 2-47|| | ||
|- | |- | ||
| 7 || || || || || || | | 7 || || || || || |||| | ||
|- | |- | ||
| 8 || 26 || 53 || 12 || 33-62 || 27-50 || 5-101 | | 8 || 26 || 53 || 12 || 33-62 || 27-50 || 5-101|| | ||
|- | |- | ||
| 9 || || || || || || | | 9 || || || || || |||| | ||
|- | |- | ||
| 10 || || || || || || | | 10 || || || || || |||| | ||
|- | |- | ||
| 11 || 42 || 82 || 17 || 97-180 || 79-147 || 16-296 | | 11 || 42 || 82 || 17 || 97-180 || 79-147 || 16-296|| | ||
|- | |- | ||
| 12 || || || || || || | | 12 || || || || || |||| | ||
|- | |- | ||
| 13 || || || || || || | | 13 || || || || || |||| | ||
|- | |- | ||
| 14 || || || || || || | | 14 || || || || || |||| | ||
|- | |- | ||
| 15 || || || || || || | | 15 || || || || || |||| | ||
|- | |- | ||
| 16 || || || || || || | | 16 || || || || || |||| | ||
|- | |- | ||
| 17 || || || || || || | | 17 || || || || || |||| | ||
|- | |- | ||
| 18 || || || || || || | | 18 || || || || || |||| | ||
|- | |- | ||
| 19 || || || || || || | | 19 || || || || || |||| | ||
|- | |- | ||
| 20 || || || || || || | | 20 || || || || || |||| | ||
|} | |} | ||
==Gem Quality== | ==Gem Quality== | ||
Each percentage of [[Quality|quality]] adds +0.35% Critical strike chance. | Each percentage of [[Quality|quality]] adds +0.35% [[Critical Strikes|Critical strike chance]]. | ||
[[Category:Skills]] [[Category: | [[Category:Dexterity Skills]] [[Category:Skills]] |
Revision as of 01:40, 25 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow.
A standard attack (with any weapon) that adds damage of a random element.
Skill Functions and Interactions
Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.
Damage Display: The DPS display can't currently account for the random choice of element.
Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.
Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen.
Gem Leveling
Level | Required Level | Required Dexterity | Mana Cost | Possible Fire Damage | Possible Cold Damage | Possible Lightning Damage | Experience to Level |
---|---|---|---|---|---|---|---|
1 | 2 | - | 4 | 4-7 | 3-6 | 1-12 | |
2 | |||||||
3 | |||||||
4 | 8 | 21 | 7 | 7-14 | 6-11 | 1-23 | |
5 | 12 | 28 | 8 | 11-20 | 9-17 | 2-33 | |
6 | 16 | 35 | 9 | 15-29 | 13-23 | 2-47 | |
7 | |||||||
8 | 26 | 53 | 12 | 33-62 | 27-50 | 5-101 | |
9 | |||||||
10 | |||||||
11 | 42 | 82 | 17 | 97-180 | 79-147 | 16-296 | |
12 | |||||||
13 | |||||||
14 | |||||||
15 | |||||||
16 | |||||||
17 | |||||||
18 | |||||||
19 | |||||||
20 |
Gem Quality
Each percentage of quality adds +0.35% Critical strike chance.