Elemental Hit: Difference between revisions

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>Aezlo
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>Aezlo
(Adjusted table size, added stat columns, gem quality info)
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|image=Elemental Hit.jpg
|image=Elemental Hit.jpg
|imagealt= Elemental Hit
|imagealt= Elemental Hit
|description = A standard attack (with any weapon) that adds damage of a random element.
|description =  
|level= 2
|level=  
|dexterity=  
|dexterity=  
|intelligence=  
|intelligence=  
|strength=  
|strength=  
|stats = ''Can Add 4-7 Base Fire Damage''
|stats =  
''Can Add 3-6 Base Cold Damage''
''Can Add 1-12 Base Lightning Damage''
|color = Green
|color = Green
}}
}}
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==Gem Levelling==
==Gem Levelling==
{| class="wikitable" style="width: 800px; text-align: center"
{| class="wikitable" style="width: 500px; text-align: center"
! Level
! Level
! Required Level
! Required Level
! Required Dexterity
! Required Dexterity
! Mana Cost
! Mana Cost
! Stats
! Possible Fire Damage
! Possible Cold Damage
! Possible Lightning Damage
|-
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==Gem Quality==
Each percentage of [[Quality|quality]] adds +0.35% Critical strike chance.


[[Category:Skills]] [[Category:Dexterity Skills]]
[[Category:Skills]] [[Category:Dexterity Skills]]

Revision as of 07:19, 9 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow.

A standard attack (with any weapon) that adds damage of a random element.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Possible Fire Damage Possible Cold Damage Possible Lightning Damage
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +0.35% Critical strike chance.