Elemental Hit: Difference between revisions
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>Aezlo No edit summary |
>Aezlo (Adjusted table size, added stat columns, gem quality info) |
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|image=Elemental Hit.jpg | |image=Elemental Hit.jpg | ||
|imagealt= Elemental Hit | |imagealt= Elemental Hit | ||
|description = | |description = | ||
|level= | |level= | ||
|dexterity= | |dexterity= | ||
|intelligence= | |intelligence= | ||
|strength= | |strength= | ||
|stats = | |stats = | ||
|color = Green | |color = Green | ||
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==Gem Levelling== | ==Gem Levelling== | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 500px; text-align: center" | ||
! Level | ! Level | ||
! Required Level | ! Required Level | ||
! Required Dexterity | ! Required Dexterity | ||
! Mana Cost | ! Mana Cost | ||
! | ! Possible Fire Damage | ||
! Possible Cold Damage | |||
! Possible Lightning Damage | |||
|- | |- | ||
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|} | |} | ||
==Gem Quality== | |||
Each percentage of [[Quality|quality]] adds +0.35% Critical strike chance. | |||
[[Category:Skills]] [[Category:Dexterity Skills]] | [[Category:Skills]] [[Category:Dexterity Skills]] |
Revision as of 07:19, 9 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow.
A standard attack (with any weapon) that adds damage of a random element.
Gem Levelling
Level | Required Level | Required Dexterity | Mana Cost | Possible Fire Damage | Possible Cold Damage | Possible Lightning Damage |
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Gem Quality
Each percentage of quality adds +0.35% Critical strike chance.