Dual Wield Damage: Difference between revisions

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{{Passive skill box|Dual Wield Damage}}
{{Passive skill box|Dual Wield Damage}}


'''Dual Wield Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[weapon]]s while [[dual wielding]].
'''Dual Wield Damage''' is a [[small passive skill]] that grants increased [[damage]] with [[weapon]]s while [[dual wielding]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}

Latest revision as of 03:31, 29 May 2023

Dual Wield Damage
Passive Skill
Attack Skills deal 10% increased Damage while Dual Wielding [1] [2]
Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3]

Dual Wield Damage is a small passive skill that grants increased damage with weapons while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.