Damage effectiveness

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Revision as of 14:30, 16 April 2015 by Iamacyborg (talk | contribs) (Damage effectiveness is not just limited to spells.)
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Damage Effectiveness is a stat related to skills which serves to limit the potential of base damage added from secondary sources. Low values are characteristic for spells with high casting speed or ones that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments. Whereas a number of melee attacks benefit from over 100% damage effectiveness.

Mechanics

Adding damage via support gems like Added Lightning/Cold/Chaos, Heralds of Ice/Thunder or uniques like Apep's Rage applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect.

It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses.

History

Version Changes
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.