Damage effectiveness: Difference between revisions

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Revision as of 00:29, 15 June 2016

Damage Effectiveness is a stat related to spells which serves to limit the potential of base damage added from secondary sources. Low values are characteristic for spells with high casting speed or ones that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments.

Mechanics

Adding damage via support gems like Added Lightning/Cold/Chaos, Heralds of Ice/Thunder or uniques like Apep's Rage applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect.

It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses.

Cast skill effectiveness

{{#ask:

Has item class::Active Skill Gems
|Cast
[[Has subobject::
 Is skill level::1
 |~base_*_damage_to_deal_per_minute||~secondary_minimum_base_*_damage
]]
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|?Has damage effectiveness
|intro=An exhaustive list of the damage effectiveness for spells
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes, dmgeff=yes
|sort=Has primary attribute, Has name

}}

History

Version Changes
0.11.1
  • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.