Dagger Damage: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Dagger Damage}}
| name                  = Dagger Damage
| type                  = Basic
| bonuses                =
* 12% increased Physical Damage with Daggers
}}</onlyinclude>


'''Dagger Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[dagger]]s.
'''Dagger Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[dagger]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
}}
{{Version history table end}}

Latest revision as of 03:25, 29 May 2023

Dagger Damage
Passive Skill
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] [2] [3]

Dagger Damage is a small passive skill that grants increased physical damage with daggers.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.