Curse Mastery

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Revision as of 14:21, 2 December 2022 by Blvcksvn (talk | contribs)
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Bonuses from the Curse Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

Version history

Version Changes
3.20.0
  • The Curse Mastery that grants "20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom" and "30% increased Mana Reservation Efficiency of Curse Aura Skills" have been replaced. The Mana Reservation Efficiency mastery has been replaced as there is now a much larger amount of Mana Reservation Efficiency for Curse Auras on the passive tree.
  • Two new Masteries have taken their place. The first provides "You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies", while the second provides "Recover 1% of Life when you Curse a Non-Cursed enemy" and "Recover 1% of Mana when you Curse a Non-Cursed enemy."
3.16.0
  • Introduced to the game.