Curse: Difference between revisions

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(→‎Curses as map mods: not have increase effect with map tier (or scale with awakening bonus that scale map mod) anymore)
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'''Сurses''' are a type of temporary [[debuff]]. Curses are split into two categories: '''Hexes''' and '''Marks'''.
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==Mechanics==
Curses have a limited [[duration]], but can be refreshed by applying a curse again.
 
[[Monster]]s and [[map]]s can have [[modifier]]s that make them (or monsters inside of them, in the case of maps) [[hexproof]] or [[Curse immunity|immune to curses]].
 
{{Stat total|Curse Effect}}
 
Curses are split into two categories: Hexes and Marks.
 
===Hexes===
Hexes are spells which apply the curse in an [[area of effect]].
 
Hexes have reduced effectiveness against bosses and certain unique enemies. [[Act]] and [[map]] bosses, [[Conquerors of the Atlas]] , [[Incursion]] architects, [[Immortal Syndicate]] members, [[Breachlord]]s have {{c|mod|33% less Hex Curse Effect}}. [[Sirus, Awakener of Worlds|Sirus]], [[the Shaper]], [[the Elder]], and [[Guardians of the Void|Shaper]] and [[Elder Guardians]] have {{c|mod|66% less Hex Curse Effect}}.
 
Hexes can be turned into an [[aura]] by linking it with either {{il|Blasphemy Support}} or {{il|Awakened Blasphemy Support}}.
 
Hexes can appear as modifiers on [[equipment]] and [[map]]s, which applies the Level 1 version  of the curse on the specified target. Increased curse effect listed on the modifier is relative to the Level 1 version of the curse.
 
====Doom====
If the Hex was self-cast, the curse will gain Doom over time. Doom increases the effectiveness of the curse (1% per Doom). Maximum Doom is capped at 30 by default. Each Hex has its own Doom counter.
 
===Marks===
{{main|Mark}}
Marks are spells which apply the curse to a single target. By default, applying a Mark to another target will expire the previous Mark debuff.
 
Only one Mark from any source can be active at all times. Even with increased curse limit, you cannot Mark more than one enemy or apply multiple different Marks at once.
 
===Curse limit===
By default, one curse can be active at a time on a creature. While a curse is active, applying a different curse will expire the oldest curse.
 
While multiple hexes can be stacked with increased curse limit, marks are still restricted to one target. For example, with +1 curse limit, you can have two Hexes or a Hex and a Mark on one target, but not two Marks.
 
Curse limit can be increased with the following:
* [[Whispers of Doom]]
* [[Occultist]]'s [[Malediction]] or [[Ascendant]]'s [[Occultist (Ascendant passive)|Occultist]]
* {{il|Cospri's Will}}
* A Hunter-influenced body armour with mod: {{ml|AdditionalCurseOnEnemiesInfluence1|display=verbose}} or a body armour with Delve drop-only prefix {{ml|AdditionalCurseOnEnemiesDelve}}
* {{il|Doedre's Damning}} or a [[Precursor's Emblem]] with {{c|mod|You can apply an additional Curse while at maximum [[Power Charge]]s}}
* {{il|Windscream}} or {{il|Windshriek}}
* {{il|Vixen's Entrapment}}
* {{il|Awakened Hextouch Support}} {{c|mod|Supported Skills can apply an additional Curse}} (only at gem level 5 and higher)
* An amulet with the {{c|mod|You can apply an additional Curse}} [[corrupted]] implicit
 
This allows for a theoretical maximum of 10 curses on an enemy at one time.
 
* {{il|Doedre's Skin}} causes socketed hexes to ignore the curse limit.
* {{Il|Sentari's Answer}} applies curses on block which ignore the curse limit.
 
In addition, {{il|Self-Flagellation}} increases the maximum number of curses you can have on yourself.
 
===Curse priority===
There are a few rules when it comes to the interaction between multiple curses.
 
* Only the last player to curse has their maximum number of curses used.<!-- TESTED in 3.3.1 -->
:''Player A has a curse limit of two and Player B has a curse limit of one. Every time Player B casts a curse on an enemy after Player A, he replaces both curses because he reduces the limit from two to one.''
* Increasing the curse limit does not stack across players.<!-- UNTESTED -->
:''If Players A and B both have a curse limit of two and both run two double blasphemy auras, the enemy will only suffer from the two last applied curses.''
* Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit.
* If multiple curses are triggered at the same time from one player, they are applied according to the [[Trigger#Order|trigger order]].<!-- UNTESTED -->
** Curse on Hit from [[corruption]] implicits are always applied after [[Curse On Hit Support]] gems.<!-- UNTESTED -->
** With multiple Curse on Hit [[corruption]] implicits the [[Trigger#Order|trigger order]] might be relevant again.<!-- UNTESTED -->
**With multiple Curse on Hit corruption implicits on the same item (e.g. Hands of the High Templar gloves, double-corrupted items), the earliest alphabetically-named curse has highest priority, up to the curse limit.
 
===Curses as map mods===
{{see also|List of map suffix mods}}
 
There are several [[map]] suffixes that cause players to be affected be a certain curse. They do not count against your curse limit, so you can be affected by one or more curses in addition to them, although they do not stack with the same curse applied by monsters. [[Minion]]s are unaffected by these curses. They affect the entire [[area]] and cannot be permanently removed, although immunity to curses will suppress them while it's active.
 
{{Modifier table
|type=map
|q_tables=mod_stats, spawn_weights
|q_join=mods._pageName=mod_stats._pageName, mods._pageName=spawn_weights._pageName
|q_where=mods.domain=5
AND mods.id LIKE "%Curse%"
AND mod_stats.id LIKE "%map_player_has_level_X%"
AND spawn_weights.weight > 0
AND (
    spawn_weights.tag="low_tier_map"
  OR spawn_weights.tag="mid_tier_map"
  OR spawn_weights.tag="top_tier_map"
)
|stat_text=1
|spawn_weights=1
}}
 
===Curse immunity===
As of 3.15.0, player can gain Curse immunity in the following way. This is not the same as unaffected by curse. The interaction may differ from [[curse immunity]] of the monster.
* {{stl|Consecrated Ground}} from {{il|Holy Flame Totem}}
* {{il|Kiara's Determination}}
* {{sl|Gluttony of Elements}} skill from {{il|Blood of Corruption}}
* {{stl|Divinity}} buff from {{il|Garb of the Ephemeral}}
* [[Synthesised item|Synthesised]] shields with the {{ml|SynthesisImplicitImmuneToCursesCorruptedItem1|display=stat_text}} implicit mod
 
===Unaffected by curse===
Unaffected by curse is not the same as curse immunity nor [[hexproof]]. This modifier can be obtained from item such as {{il|Atziri's Reflection}}.
 
==Skills==
===Active gems===
There are {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Curse" AND items.class="Active Skill Gems"}} curse [[skill gem]]s usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon. The [[Silence]] curse is used by monsters only.
 
A list of [[active skill gem]]s with the [[:Category:Curse (gem tag)|Curse]] [[gem tag]]
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Curse" AND
items.class="Active Skill Gems"
}}
 
A list of {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Hex" AND items.class="Active Skill Gems"}} [[active skill gem]]s with the [[:Category:Hex (gem tag)|Hex]] [[gem tag]]
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Hex" AND
items.class="Active Skill Gems"
}}
 
 
A list of {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Mark" AND items.class="Active Skill Gems"}} [[active skill gem]]s with the [[:Category:Mark (gem tag)|Mark]] [[gem tag]]
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Mark" AND
items.class="Active Skill Gems"
}}
 
===Support gems===
A list of {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Curse" AND items.class="Support Skill Gems"}} [[support gem]]s with the [[:Category:Curse (gem tag)|Curse]] [[gem tag]]
 
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Curse" AND
items.class="Support Skill Gems"
}}
 
A list of {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Hex" AND items.class="Support Skill Gems"}} [[support gem]]s with the [[:Category:Hex (gem tag)|Hex]] [[gem tag]]
 
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Hex" AND
items.class="Support Skill Gems"
}}
 
A list of {{Query skill gems/count|where=skill_gems.gem_tags HOLDS "Mark" AND items.class="Support Skill Gems"}} [[support gem]]s with the [[:Category:Mark (gem tag)|Mark]] [[gem tag]]
 
{{Query skill gems
|where=
skill_gems.gem_tags HOLDS "Mark" AND
items.class="Support Skill Gems"
}}
 
==Unique items==
The following [[unique items]] affects curses, hexes and/or marks:
{{Query unique items
|tables = item_stats
|join = item_stats._pageName=items._pageName
|where =
    item_stats.id LIKE "%curse%"
OR item_stats.id LIKE "%mark_skill%"
OR item_stats.id LIKE "%hexes%"
 
|large=1
|level=1
|stat=1
|stat_column1_header=+# curse
|stat_column1_stat_format=add
|stat_column1_stat1_id=number_of_additional_curses_allowed
}}
 
==Passive skills==
There are [[passive skill]]s that grant curse bonuses.
 
===Radius for curses===
These passive skills grant increased [[area of effect]] radius for curses.
{{Query base passive skills
|where=
  passive_skill_stats.id = "curse_area_of_effect_+%"
}}
 
===Cast speed for curses===
These passive skills grant increased [[cast speed]] for curses.
{{Query base passive skills
|where=
  passive_skill_stats.id = "curse_cast_speed_+%"
}}
 
===Duration for curses===
These passive skills grant increased [[duration]] for curses.
{{Query base passive skills
|where=
  passive_skill_stats.id = "base_curse_duration_+%"
}}
 
===Effectiveness of curses===
These passive skills grant increased effect magnitude for curses.
{{Query base passive skills
|where=
  passive_skill_stats.id = "curse_effect_+%"
}}
 
===Additional curses===
These passive skill raise the active curse limit by one.
{{Query base passive skills
|where=
  passive_skill_stats.id = "number_of_additional_curses_allowed"
}}
 
===Cluster Jewel passive skills===
The following [[Cluster Jewel]] passives are related to curses:
{{Passive skill table
|q_where=
  passive_skills.id LIKE "affliction%"
  AND passive_skills.stat_text LIKE "%curse%"
  AND passive_skills.stat_text NOT LIKE "%non-curse%"
|large=1
|stat_text=1
}}
 
===Miscellaneous===
Curse passives that do not fit into other categories:
{{Query base passive skills
|where=
  passive_skill_stats.id like "%curse%"
  AND passive_skill_stats.id NOT IN ("curse_area_of_effect_+%", "curse_cast_speed_+%", "base_curse_duration_+%", "curse_effect_+%", "number_of_additional_curses_allowed", "non_curse_aura_effect_+%")
}}
 
===Keystone passive skills===
The following [[keystone passive skill]]s are related to curses:
{{Query keystone passive skills
|where=passive_skills.stat_text LIKE "%curse%"
    OR passive_skills.stat_text LIKE "%hex%"
    OR passive_skills.stat_text LIKE "%mark%"
}}
 
===Ascendancy passive skills===
These [[Ascendancy passive skill]]s affect the player's curses.
{{Query ascendancy passive skills
|where=
  passive_skill_stats.id like "%curse%"
  AND passive_skill_stats.id NOT IN ("non_curse_aura_effect_+%")
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|3.15.0}}
* The {{ml|FlaskCurseImmunity1}} <!-- "of Warding" --> Flask Suffix no longer grants Immunity to Curses during Flask effect.
* Upgraded Soul of Yugul Pantheon power no longer grants 5% reduced Cold Damage taken if you've been Hit Recently, now grants 20% reduced Effect of Curses on you.
{{Version history table row|3.12.0}}
* All curse skills have been reworked and are now divided into two categories: Hexes and Marks.
** Hexes apply a curse in an area and, when manually cast, apply an amount of Doom per second to cursed enemies up to a maximum. Doom increases the effect of the afflicted curse and stacks additively with modifiers to increased Curse effect.
** Marks apply to a single targeted enemy, and only one enemy can be marked by you at a given time. Monster rarity no longer affects the efficacy of Marks. Monsters deep in the [[Azurite Mine]] (Delve) also no longer reduce the efficacy of Marks on them.
** Additions to the number of curses you can inflict on enemies apply cumulatively to both Hexes and Marks, but do not modify the number of enemies you can have Marked at any given time. Thus, you can have an enemy that is affected by both a Mark and a Hex, but you can't Mark an enemy with two Marks, nor can you Mark two different enemies.
** Items and enemies which previously reflected Curses will now only reflect Hexes.
{{Version history table row|3.11.0}}
* Added several new Curse- and [[Aura]]-centric notables.
{{Version history table row|3.6.0}}
* Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
* Modifiers which previously affected the [[Cast Speed]] and [[Duration]] of Curses now instead affect Curse Skills (including the Curses and {{il|Bane}}).
{{Version history table row|2.4.0}}
* [[Boss]]es that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. {{il|Temporal Chains}} and {{il|Enfeeble}} arguably still trivialise most bosses.
{{Version history table row|2.0.0}}
* [[Monster]]s that cast curses which lower player resistances should now do so less frequently. The curses now lower resistances less in Normal and Cruel [[Difficulty|difficulties]].
* [[Rogue Exile]]s no longer reduce the effect of player curses cast on them.
* [[Map]] bosses, meanwhile, reduce the effect of player curses cast on them even more than before.
{{Version history table row|1.0.0}}
Map Bosses now have 60% reduced curse effect (up from 50%).
Act bosses now have 70% reduced curse effect (up from 40%).
Rogue Exiles now have 50% reduced curse effect (up from 0%).
|}
 
==References==
{{reflist|refs=
}}
 
[[Category:Curse (gem tag)]]
[[Category:Gem tag mechanics]]
[[Category:Keywords]]
[[Category:Debuffs]]
[[ru:Проклятие]]

Revision as of 23:29, 23 September 2021

HAHA FUCK YOU BITCHES